Wednesday, 27 February 2013

Ground Based Vehicle Modelling Final

Week Five
Hey everyone, in this post I will show you what I did with my model and how the final looks came out.
So to pick up from where I left last time. Seeing that I have modelled the outside of my vehicle, it was time to start modelling the inside. First I started by modelling the doors on each side of the body and deleted the faces, so I could set up the doors in there place. After doing that and placing the door and the hinges where they needed to be, I combined both meshes, after which I centered the pivod in the middle of the hinges, so when I rotated the door could open. I did that, so I could use it in the future, if I wanted to animate it. After that I started modelling the interior, placing the seats, the steering wheel, pedals, shifting gear, etc. I also had to model the exhaust in the back of the vehicle. You can see it on the images below.




When I finished modelling the inside, I was afraid that I would have a problem with my polygon count, but to my fortune everything was good all I needed to do was a clean up faces which had more that 4- sides and the weren't many. Down below you can see the final result with the geometry applied. 


I forgot to mention that we needed to import the Unreal_Man into Maya, who is exactly 6 ft tall, so we could scale and model are vehicles in the proper size. Till next time. 

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