Week Four
Hey guys, welcome back. On today's post we will pick up from where we left last time and I will show you some improvement's I did with my model and problems I had.
So here are some images of what I did I finished blocking out the body and the wheels. Basically I started modelling some basic shapes on the front of the Hagglund, where the headlights and the radiator are. However. I didn't model everything, because as you can see, I was already pressed with the polygon count reaching 5000 polygons which was a lot, considering I still had to model the inside. For modelling the details on the front, I used some basic shapes like the polygonal cube and the polygonal cylinder, which after that remodel using the edge loop tool, interactive split tool and just a heads up, use the interactive split tool only when needed be, because most of the time it can cause Maya to crash and if haven't saved it's going to be pretty nasty. Wet's get back to the point. After adding some geometry, scaling, extruding and bevelling the edges to get a more believable surface, I got the final result. Also I deleted the back faces, because the objects were interacting with the main body and you wouldn't be able to see the back, so I didn't needed them and that way I reduced my polycount.
Next thing I did, was the rooftop with the pipes and the covering. The covering I did by creating a plane shape and after that adding some edges with the edge loop tool, so I could distort it. When I got the shape I needed, using the bevel on the edge to give it a more realistic shape. After that I modelled the pipes on which the covering was attached. For the pipe which goes from the back of the vehicle to the front, I deleted bout bottom and top face's and after that while selecting the edge and extruding till I got what I wanted. The same principle was use for the other pipes.
After I did the rooftop, I was scared, because my polycount was showing 6000 polygons and I needed to go in and started cleaning stuff like edge's, face's, vertex's which I didn't need. I haven't realized how many face's and edge's I had in the tracks, which I shouldn't be there, because you won't be able to see them anyway. So I went in and started deleting everything that wasn't needed and that is how I reduced my polygons to 4900, which was refreshing and I was happy with the result. On the image below you can actually see what I had in the end of week four.
P.S: Please, share and comment, so I could get an idea of what you thing. Thank you, see you next time guys.
So here are some images of what I did I finished blocking out the body and the wheels. Basically I started modelling some basic shapes on the front of the Hagglund, where the headlights and the radiator are. However. I didn't model everything, because as you can see, I was already pressed with the polygon count reaching 5000 polygons which was a lot, considering I still had to model the inside. For modelling the details on the front, I used some basic shapes like the polygonal cube and the polygonal cylinder, which after that remodel using the edge loop tool, interactive split tool and just a heads up, use the interactive split tool only when needed be, because most of the time it can cause Maya to crash and if haven't saved it's going to be pretty nasty. Wet's get back to the point. After adding some geometry, scaling, extruding and bevelling the edges to get a more believable surface, I got the final result. Also I deleted the back faces, because the objects were interacting with the main body and you wouldn't be able to see the back, so I didn't needed them and that way I reduced my polycount.
Next thing I did, was the rooftop with the pipes and the covering. The covering I did by creating a plane shape and after that adding some edges with the edge loop tool, so I could distort it. When I got the shape I needed, using the bevel on the edge to give it a more realistic shape. After that I modelled the pipes on which the covering was attached. For the pipe which goes from the back of the vehicle to the front, I deleted bout bottom and top face's and after that while selecting the edge and extruding till I got what I wanted. The same principle was use for the other pipes.
After I did the rooftop, I was scared, because my polycount was showing 6000 polygons and I needed to go in and started cleaning stuff like edge's, face's, vertex's which I didn't need. I haven't realized how many face's and edge's I had in the tracks, which I shouldn't be there, because you won't be able to see them anyway. So I went in and started deleting everything that wasn't needed and that is how I reduced my polygons to 4900, which was refreshing and I was happy with the result. On the image below you can actually see what I had in the end of week four.
P.S: Please, share and comment, so I could get an idea of what you thing. Thank you, see you next time guys.
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